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@tsengRoleTimingAnalogical2008

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Referenced in

[[QUE]] - How might domain distance modulate the effects of analogies on creative output?

[[EVD - Far analogies' effects on MechE students' novelty of ideas were different depending on timing: more novel ideas when seeing them after problem solving began vs. before - @tsengRoleTimingAnalogical2008]]

[[QUE]] - How might domain distance modulate the effects of analogies on creative output?

[[EVD - Far analogies' effects on MechE students' ideation fluency and diversity were different depending on timing: more ideas (but with more functional repeats) before ideation began, vs. more functionally distinct designs after problem solving began (during a break), both compared to seeing nothing - @tsengRoleTimingAnalogical2008]]

July 1st, 2021

[[EVD - Far analogies' effects on MechE students' novelty of ideas were different depending on timing: more novel ideas when seeing them after problem solving began vs. before - @tsengRoleTimingAnalogical2008]]

July 1st, 2021

[[EVD - Undergrad MechE students who saw near analogies (clocks) for a time-keeping problem preferred discrete (drip-based) solutions to continuous (e.g., flow/fill) solutions - @tsengRoleTimingAnalogical2008]]

[[QUE]] - How might domain distance modulate the effects of analogies on creative output?

[[EVD - In general, MechE students' ideas when given near analogies were at least as novel, and sometimes moreso, then ideas generated with far analogies, or seeing nothing - @tsengRoleTimingAnalogical2008]]

July 1st, 2021

[[EVD - Far analogies' effects on MechE students' ideation fluency and diversity were different depending on timing: more ideas (but with more functional repeats) before ideation began, vs. more functionally distinct designs after problem solving began (during a break), both compared to seeing nothing - @tsengRoleTimingAnalogical2008]]

July 1st, 2021

[[EVD - In general, MechE students' ideas when given near analogies were at least as novel, and sometimes moreso, then ideas generated with far analogies, or seeing nothing - @tsengRoleTimingAnalogical2008]]

July 1st, 2021

on the basis of these results, the authors claim that timing, and specifically open goals determine [[QUE - What factors control whether people appropriately benefit from analogies (especially far-field ones) during creative problem solving?]]. Specifically, they claim that [[CLM - People are more likely to benefit from far analogies if they encounter them while they have an open goal - @tsengRoleTimingAnalogical2008]]

[[QUE]] - How might domain distance modulate the effects of analogies on creative output?

Near associated with fixation: [[EVD - Undergrad MechE students who saw near analogies (clocks) for a time-keeping problem preferred discrete (drip-based) solutions to continuous (e.g., flow/fill) solutions - @tsengRoleTimingAnalogical2008]]

[[QUE]] - How might domain distance modulate the effects of analogies on creative output?

[[EVD - In general, MechE students' ideas when given near analogies were at least as novel, and sometimes moreso, then ideas generated with far analogies, or seeing nothing - @tsengRoleTimingAnalogical2008]]